Wednesday, 24 February 2010

Monster and Ballerina models

Both still need rigging, but Duey's (my monster got a name!) got his mouth movements sorted. The ballerina went strange while I tried to sot her hair out, but I don't think I did too badly overall.

Friday, 12 February 2010

Ballerina model WIP

Here's a front and side shot of her so far. All I need to do is add her hair and then rig and texture her.

Still need to tweak her nose and such, but considering my previous luck with modelling human characters, this is definately my best model.

Sunday, 7 February 2010

Artefact 1 - The Hero

Based from Jungian archetypes

"The hero, who pursues a great quest to realize his destiny" [source]

"The Savior is a hero who suffers for the benefit of his people. Oftentimes,
the archetypal hero makes a sacrifice for the betterment of theories. That
single quality will make him a savior." [source]


Design 1

The idea
  • a kind of generic seeming character who also looked strong
  • a cape to show travel and a journey for him to go on
  • royal colours

Feedback
  • 'knight in shining armour'
  • seems like he's in a stand off
  • colours are too dark
  • he seems more like he's trying to atone for past mistakes, a hero who changes with the story

Design 2

The idea
  • all over armour, a knight
  • a red cape, associated with heroes such as Superman
Feedback
  • try removing some of the armour, full armour not always needed in a hero
  • give him a distant look, to his homeland or goal
  • give him a caring smile, he's there for the people
  • try a bigger build and let some of that build be visable through less armour
  • cleanshaven? even mythological heroes were

Design 3

Idea
  • add red tinge to armour to keep with the red cape
  • armour not all over, the shoulderplate on his swordweilding arm is larger for better protection
  • made some of the armour more practical
  • has a softer, more caring face, will do what it takes to protect people
Feedback
  • [added] chestplate seems bare, maybe add insignia of some kind?

Overall, most prefer the final design, but there are exceptions for design 2, as well.

Thursday, 4 February 2010

Jungian archetypes in Lord of the Rings

Found a fascinating video yesterday about how Jungian archetypes can be placed within different stories. Since I'm looking at these archetypes for my artefacts, it was more than helpful.

Mythological Structure in The Lord of the Rings from Chris Boulton on Vimeo.



For my artefacts, I'm going to pick 6 jungian examples and create 3 different characters for each one, varying in style and dividing them into variations of their archetype. This video helped me realise this much easier than reading about it.

Thursday, 21 January 2010

Client project designs + storyboards

First of all, the mindmap.

The first designs. I went with the scary and cute scenario. The little girl was from an earlier idea I had, but decided to leave it because I wasn't getting any solid ideas for it.


The top-most designs were my favourites here, and the idea of him in a tutu showed up, too.

Rough sketch of the ballerina I planned to add in my animation, along with one last monster design. I still preferred the other design though.
And the storyboards. I'll let these speak for themselves.







Hopefully this'll take up 2 minutes, I already know it'll be enough work for me to take up the amount of time we'll be working on the client project.

Wednesday, 6 January 2010

Creating an animation, one piece at a time

The technique used to put all this together fascinated me, I never thought of putting Flash animation together in a video editor as such an effective method, but it works amazingly here. Definately gonna try it out when I get to create my first proper animation (which is in its planning stages, yay!)

Also, I've (very slowly) started work on revamping The Adventures of Sir Cuthbert Pencilton. Deadlines ultimately meant I didn't have time to put as much effort into it as I'd wanted to (specifically with lighting, sound effects and backdrops), so I plan on sorting that :)

Here's one backdrop I've revamped. It lacks the doodle look so much, but I still prefer it to the old one XD


Also, I'm a little confused with what's happening when we get back. Do we go straight into presentations, and should have done all our research during the holidays, or is it something else? I'm currently writing a questionnaire for my artifacts so I can at least say I've done something, I guess.

Sunday, 6 December 2009

Maybe a change to the question

As I'm getting further into the PRP, I think I need to change my question a bit, otherwise I think I'm gonna miss the goal completely. So, to be able to keep myself on the right topic, I want to change my question from

Have character archetypes affected the development of characters through various forms of media?

to

How are different character archetypes used throughout various forms of media?

I think with this question, I can more easily give the examples I was hoping to give in the first place while still being able to identify what archetypes are used more than others and expanding on how current archetypes can be used to create new experiences for readers/viewers/gamers.