Showing posts with label artefacts. Show all posts
Showing posts with label artefacts. Show all posts

Thursday, 13 May 2010

Designs for final presentation

Queen of Hearts

Aspects of the Queen of Hearts looked at:
- powerful, loud, extravagant

Photobucket

Bottom image referenced from

Photobucket


The Hatter

Aspects of The Hatter looked at:
- nonsensicle, eccentric, formal yet scruffily absent-minded

Photobucket

Top image referenced from

Photobucket

Sunday, 11 April 2010

Duey Learns Ballet & artefact work

Kept forgetting to post over the past couple of weeks, but my client animation, Duey Learns Ballet, is on YouTube!



As for artefact work, here are some more finallised designs for Alice based off the feedback from the presentation.

Photobucket

And some designs for the Cheshire Cat.

Photobucket

Photobucket

Had a much tougher time with this. Trying to recreate the feeling of the Cheshire Cat while making him look as 'odd' as possible. I preferred the 'slinkier' look on the second set of designs, it makes him seem more sly like he can slip about here and here whenever he wants, which is what he does in the books. Whether this is agreed on remains to be seen.

Sunday, 14 March 2010

Halfway through artefact 3

I've changed the theme of my artefacts. For the rest of them I'm going to choose characters from Alice in Wonderland and redesign them while keeping the feel of the characters the same. I think I'm going to make them in a more modern setting, but when designing their face and body shapes I'm going to use a simple version of their original design.

So here are my designs for Alice so far, along with the shapes used.





I'm going to pick the designs that work and develop the other aspects of their design such as hair, clothes and body language, then colour comes afterwards. By the end of it, I should be able to draw conclusions about which shapes, colour and other such character aspects work best for each character.

I'm going to post comparison pics between other renditions of Alice soon so I can further my ideas.

Saturday, 27 February 2010

Artefact 3 - the Child revisited

Quotes about the Jungian Child archetype:
"The mature personality of the Child archetype nurtures that part of us that yearns to be lighthearted and innocent, expecting the wonders of tomorrow, regardless of age." [source]

"Within each of us, the Innocent is the spontaneous, trusting child that, while a bit dependent, has the optimism to take the journey."
[source]


The Designs
I'm branching off into two time periods from now on. Renaissance and modern day. So I'll start with the two designs I had based around those time periods.

Photobucket Photobucket
(Click for larger versions)


The Question
Take a look at the two designs. Do these two characters look like how you would associate a Child archetype? If not, what would you suggest to alter their designs?
- colours?
- build?
- age?
- body language/expression?
- clothing?


Keep in mind that you can suggest anything you want for these designs. This way I can build up a variety of designs and with feedback and analysis, it will be much easier to figure out what works for these designs and why. Please bear in mind the general time periods when leaving feedback.

I thank everyone in advance for their feedback.

Sunday, 7 February 2010

Artefact 1 - The Hero

Based from Jungian archetypes

"The hero, who pursues a great quest to realize his destiny" [source]

"The Savior is a hero who suffers for the benefit of his people. Oftentimes,
the archetypal hero makes a sacrifice for the betterment of theories. That
single quality will make him a savior." [source]


Design 1

The idea
  • a kind of generic seeming character who also looked strong
  • a cape to show travel and a journey for him to go on
  • royal colours

Feedback
  • 'knight in shining armour'
  • seems like he's in a stand off
  • colours are too dark
  • he seems more like he's trying to atone for past mistakes, a hero who changes with the story

Design 2

The idea
  • all over armour, a knight
  • a red cape, associated with heroes such as Superman
Feedback
  • try removing some of the armour, full armour not always needed in a hero
  • give him a distant look, to his homeland or goal
  • give him a caring smile, he's there for the people
  • try a bigger build and let some of that build be visable through less armour
  • cleanshaven? even mythological heroes were

Design 3

Idea
  • add red tinge to armour to keep with the red cape
  • armour not all over, the shoulderplate on his swordweilding arm is larger for better protection
  • made some of the armour more practical
  • has a softer, more caring face, will do what it takes to protect people
Feedback
  • [added] chestplate seems bare, maybe add insignia of some kind?

Overall, most prefer the final design, but there are exceptions for design 2, as well.

Thursday, 4 February 2010

Jungian archetypes in Lord of the Rings

Found a fascinating video yesterday about how Jungian archetypes can be placed within different stories. Since I'm looking at these archetypes for my artefacts, it was more than helpful.

Mythological Structure in The Lord of the Rings from Chris Boulton on Vimeo.



For my artefacts, I'm going to pick 6 jungian examples and create 3 different characters for each one, varying in style and dividing them into variations of their archetype. This video helped me realise this much easier than reading about it.