
Next up, the studio interior then the stage.
Need to sort the lighting in the final render when I animate with it, but at least the 2D textures look a little 3D with some shading added.
Both still need rigging, but Duey's (my monster got a name!) got his mouth movements sorted. The ballerina went strange while I tried to sot her hair out, but I don't think I did too badly overall.

Still need to tweak her nose and such, but considering my previous luck with modelling human characters, this is definately my best model.
The tecture's not on the conveyer belt at this point, but the lighting's all sorted and I'm loving how soft and almost model-like it looks.
If I'm honest, this is about as good as I can model on my own without needing help or having strange problems pop up that I can't solve. So I think making it simple's worked to my advantage.
It's got my username on it because it was posted to deviantART and it seems silly to resave it without my name. A lot of people like this so far, so hopefully that's a positive sign that the rest of the designs should go okay too.
Some characters/enemies (reference pics below).
Top left is Henri Beaucoup (in the middle), who I designed with his chin way too pointy ^^;
Middle left's a really freaky monster that doesn't seem to do anything. It just had a really unnatural repeating movement and scared the hell out of me as a kid.
And finally, bottom right is the 'main baddy', if you will (well, I get the comet's that, but it doesn't do much in the long run). They randomly pop out of rocks and kill you. Timing means nothing to them, which is why they're a total wind up. This one's next to the first item you collect in the game; the vacuum cleaner. It flies. Awesome.
Not bad for a few hours work, if I do say so myself. And this coming from the person who had a challenge with Sir Cuthbert and his mad lot.
