Showing posts with label problem. Show all posts
Showing posts with label problem. Show all posts

Sunday, 6 December 2009

Maybe a change to the question

As I'm getting further into the PRP, I think I need to change my question a bit, otherwise I think I'm gonna miss the goal completely. So, to be able to keep myself on the right topic, I want to change my question from

Have character archetypes affected the development of characters through various forms of media?

to

How are different character archetypes used throughout various forms of media?

I think with this question, I can more easily give the examples I was hoping to give in the first place while still being able to identify what archetypes are used more than others and expanding on how current archetypes can be used to create new experiences for readers/viewers/gamers.

Thursday, 15 October 2009

Slow down

So I went to read the article we were asked to go through for next tutorial and I hit a bit of a stumbling block; fancy fonts + black text on white background = I can't read it properly. I spent about 5 minutes on one paragraph trying to understand it but it wasn't working. So now I have to get some coloured paper to print it on, since I end up working better with that.

First week wasn't too bad. Still a bit miffed that I can't create a 2D animation for my mock client project after they pretty much said 'we'd rather you create an inferior 3D project than anything 2D'. That put me in a sour mood. I might be able to make my idea work, but it'll be about 5x more tedious and not as good. Geez, thanks for letting me be creative in my own way.

Here's what I honestly want to do, animation-wise.

A fun colourful style based entirely in 2D. I know we're meant to expand what we can do for our portfolio, but I don't think I've even been given a fair chance to create a 2D animation while at uni.

I'm going to animate this idea in 2D when I've got my ideas together, and I can't wait :D

Sunday, 26 October 2008

Ball bounce....or not

Is it me or is it getting harder and harder to find somewhere to upload SWF files? :/ If anyone knows anywhere, let me know, 'cause swfup.com doesn't work anymore.

Also, the resizing document trick wouldn't work, so I put it in a movie clip, so naturally I can't even export it as anything else. Joy *rolls eyes* Wouldn't have looked too great anyway, 'cause Flash is having a go at me and keeps turning some of the frames red. Who knew programmes could have rebellious stages?

I didn't get around to making the hammer and ball loop, 'cause I spent most of my time this weekend recovering from 'first week back' syndome and working on a 3D train for next Thursday. It was a real struggle in class but I'm handling it pretty well now ^^

I'm going to a gamemaker workshop and hanging 'round the city square next Friday 'cause Game City's on again :D I missed the last one and regretted it, so here's hoping there's funness to be had.

Tuesday, 17 June 2008

Okay, I'm getting seriously annoyed now [EDIT]

I've got rid of the post 'cause it's all been sorted and I forgot to change it ^^; I tend to like having a little moan when I'm not told what's going on, it's kinda like stress relief :3 So yeah, all my work's been sent in and everything's fine, sorry for getting so irritable ^^;

Friday, 30 May 2008

Hmm...

I've applied for my extension, but I haven't heard anything back yet. I'm assuming it'll be a phone call, but my presentation's supposed to be on Monday, so I'm getting a bit nervous about that :/

That aside, I discovered a series thanks to The Escapist called Drawn by Pain, which I'm absolutely loving so far. I say so far 'cause all but the last part's been posted. I love how they incorperate live action and animation while making it an integral part of the storyline. The animation's also partly rotoscoped when it's based off an actual character and frame by frame with a sketchy feel to it.

I think what I love most of all about it is the fact it makes me a bit jealous. That sounds weird, but I've got a good reason for it. The guy who created the series completed his film making course, but no one in the industry would pay attention to him. Eventually, he spent a fair bit of money on decent equipment to make an idea he'd had in his head for 10 years become reality. I always both envy and admire anyone who can put so much time, money and soul into their work. It's not like with big companies that easily get to make what they can 'cause everyone pays attention to them. It's a small crew that worked hard to create a completely professional looking piece of work.

So that's my reasoning. It felt quite good to type all that, since I've never really explained my point of view on independant projects. They always inspire me to make something special of my ideas. They most likely won't be as popular, but I'll still do my best to make my ideas become reality.

Monday, 5 May 2008

-IMPORTANT- (update)

(Update)
I've figured it now (thankfully). It's going pretty well now ^^



I can't get my action scripting to work, and it's looking less and less likely that I'll be able to get my project done. I'm trying to use a gotoAndPlay command, but it's not doing anything.

So yeah, I'm hoping I can find someone to help tomorrow at uni, but right now I'm getting really stressed about it, 'cause nothing's working.

Thursday, 21 February 2008

Oh dang it!

My file on 3DS Max corrupted, so I've gotta start my teddy from scratch!! DX I was hoping to get one more MMO entry written, but chances of that have gone down - -;;; I might be able to go on tomorrow and work all weekend, but I also wanna try out my new Letraset markers, too.

So yeah. Dang it >.>