Is it me or is it getting harder and harder to find somewhere to upload SWF files? :/ If anyone knows anywhere, let me know, 'cause swfup.com doesn't work anymore.
Also, the resizing document trick wouldn't work, so I put it in a movie clip, so naturally I can't even export it as anything else. Joy *rolls eyes* Wouldn't have looked too great anyway, 'cause Flash is having a go at me and keeps turning some of the frames red. Who knew programmes could have rebellious stages?
I didn't get around to making the hammer and ball loop, 'cause I spent most of my time this weekend recovering from 'first week back' syndome and working on a 3D train for next Thursday. It was a real struggle in class but I'm handling it pretty well now ^^
I'm going to a gamemaker workshop and hanging 'round the city square next Friday 'cause Game City's on again :D I missed the last one and regretted it, so here's hoping there's funness to be had.
Sunday, 26 October 2008
Thursday, 23 October 2008
Networking
"The essential point of networking is human contact. Business has killed networking by making it something for the career orientated."
I don't think business has killed networking due to sites like FaceBook and MySpace. They're businesses specifically created for people to network, making it easier to come into contact with various different people. Even if you don't talk face to face on these sites, you're still communicating.
I don't think business has killed networking due to sites like FaceBook and MySpace. They're businesses specifically created for people to network, making it easier to come into contact with various different people. Even if you don't talk face to face on these sites, you're still communicating.
Wednesday, 15 October 2008
Coloured for Life
My sister just showed me this. Not only is it beautifully animated, the message about broadening your horizons and using methods and colours you'd never have thought of can really create the most amazing results. To me, nothing's more inspiring than nature :3 I just wish there was somewhere I could go to where I could just site and draw what's around me.
Tuesday, 14 October 2008
NC: Drew Struzen Tribute
I found this while checking the my fave websites this morning.
It's gotta be one of the most inpsiring things I've heard in a long time. The fact that one man can create such dynamic pieces of artwork that really made a movie worth seeing without action trailers is absolutely amazing. I had no idea it was the same man who painted them all, but it saddens me to think a lot of people don't want to use his work just 'cause it's easier and quicker to use PhotoShop. The trouble with that is it loses the soul of the movie in the process, in my opinion.
That last quote he said really moved me, and it's easy to tell how much he loves his craft by how he describes the feelings of painting. That's why his works are so dynamic and inspiring.
I'm definately looking up more of his work now, and it's definately made me think about how I present my art, and maybe because of it I'll try traditional techniques more than once in a while :3
It's gotta be one of the most inpsiring things I've heard in a long time. The fact that one man can create such dynamic pieces of artwork that really made a movie worth seeing without action trailers is absolutely amazing. I had no idea it was the same man who painted them all, but it saddens me to think a lot of people don't want to use his work just 'cause it's easier and quicker to use PhotoShop. The trouble with that is it loses the soul of the movie in the process, in my opinion.
That last quote he said really moved me, and it's easy to tell how much he loves his craft by how he describes the feelings of painting. That's why his works are so dynamic and inspiring.
I'm definately looking up more of his work now, and it's definately made me think about how I present my art, and maybe because of it I'll try traditional techniques more than once in a while :3
Sunday, 12 October 2008
Time for another year
Well, second year starts tomorrow and I barely feel like I've done anything this holiday, like practise on 3DS Max or work on varying styles. Whoops ^^;
I thought I'd list some of the stuff I have done this summer tho', just so it doesn't feel like I wasted it. Well, I've been working on my own manga, Tainted Souls, spent a month working on a contest entry for the UK/Japanese Embassy manga competition, I've posted various different artworks on my deviantART account, including one in my other style (finally).
I thought I'd list some of the stuff I have done this summer tho', just so it doesn't feel like I wasted it. Well, I've been working on my own manga, Tainted Souls, spent a month working on a contest entry for the UK/Japanese Embassy manga competition, I've posted various different artworks on my deviantART account, including one in my other style (finally).
Monday, 6 October 2008
Mah spoon is too big!
When you draw or animate traditionally, it's easy to forget that the paper itself can be used for more than just drawing on. So when you see it used as an actual form of animation itself alongside the drawings, like at the end of this short film, you can't help but be impressed. The frame by frame and constantly moving lineart adds a lot of motion to an otherwise static scene and the simplicity and bizarreness make it worth watching.
Wednesday, 17 September 2008
Oops
I haven't posted on here in about 3 months. Woopsie ^^; Anyway, I've been spending the last month working on a contest entry for the UK/Japanese embassy. For it, you have to make a 6-8 page manga with the number 150 in there somewhere. I'm almost finished outlining it, and I can't wait to get it out of the way ^^
I promised myself I'd do more scenery drawing this summer (it was something I was supposed to do, too). Whoops again. I'll do some after this entry's out of the way. I think I might have a go at drawing pre-existing scenery first so I don't screw up.
Anyway, looking around my usual gaming blogs, I found a couple of handy things. One is a video about pitching game ideas:
I found it a useful li'l insight in how to go about showing people your ideas and what developers and publishers really do.
Another thing I found is the making of Metal Gear Solid 4. I haven't read through much of it yet, but the art direction sections interested me most, since I'm much better at drawing than modelling characters.
I promised myself I'd do more scenery drawing this summer (it was something I was supposed to do, too). Whoops again. I'll do some after this entry's out of the way. I think I might have a go at drawing pre-existing scenery first so I don't screw up.
Anyway, looking around my usual gaming blogs, I found a couple of handy things. One is a video about pitching game ideas:
I found it a useful li'l insight in how to go about showing people your ideas and what developers and publishers really do.
Another thing I found is the making of Metal Gear Solid 4. I haven't read through much of it yet, but the art direction sections interested me most, since I'm much better at drawing than modelling characters.
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