Tuesday, 24 November 2009

WIP shot of my animation

I know I haven't been posting much, I've been busy trying to sort this animation out. Here's a pic of it in the meanwhile, while I try and get the second half of it sorted.

The tecture's not on the conveyer belt at this point, but the lighting's all sorted and I'm loving how soft and almost model-like it looks.

Sunday, 15 November 2009

Pirate Model

Finished my pirate model, and I think I did a pretty good job of modelling him.

If I'm honest, this is about as good as I can model on my own without needing help or having strange problems pop up that I can't solve. So I think making it simple's worked to my advantage.

Saturday, 14 November 2009

Kitten 3D model

I finished the li'l guy a couple of days ago, and I'm really pleased with the result :)

It's got my username on it because it was posted to deviantART and it seems silly to resave it without my name. A lot of people like this so far, so hopefully that's a positive sign that the rest of the designs should go okay too.

Sunday, 8 November 2009

Simulated Client Project Animatic



Gotta tweak a couple of the sound effects, but I like the pacing and the number of loops :)

Saturday, 7 November 2009

Anti-piracy warnings

And now for a mass of videos, which for some reason I havent' got around to posting yet. Ah well.


I really hate this advert. It's put on all legally bought DVDs, punishing us for buying them through the proper methods, yet those who download and pirate it don't see them. Idiotic, much? It feels like it's trying too hard to sound 'trendy' with the music, but to me it just seems like more people laugh at it than listen to it.


As I posted before, this is my favourite opinion on it. Ed Byrne points out how black and white the advert acts over it.


Of course, searching for it found me more parodies than anything else. Not that this helps with the argument, but it just shows how some people don't listen to it when they're morally grey like people are generally supposed to be.


And I found this little cruel anti-piracy measure from bootlegged versions of Earthbound (a game unreleased in Europe, so it's understandable why people bootlegged it). It waits until you're at the final boss, then freezes the game and deletes your saves! So very, very cruel.


A bit better way around it, they point out how it affects you rather than just saying it's illegal. I think the potential glitches'd make me wanna buy the full game. Then again, I've had more than my fair share of glitches from the real versions! Although according to another video, it cuts the game part way through the final boss battle and erases everything you've collected (very much like Earthbound)

SO, there's some videos I've found, mainly about how piracy affects the person rather than the companies, because, to be honest, that's what I'm more interested in.

Encouraging file sharing

Here's an interesting piracy related story, very much backing my theory of encouraging people to file share then buying what they enjoy.


'Trials Dev Pirated Its Own Game to Drive Interest'.
[Kotaku]

Giving a lesser version of the full game rather than a demo seems like a much better way to drive interest, and to get the full experience, you can buy it and support the developers. And if you don't buy it? Well, you keep the watered down copy. Seems fair to me.

Definately using this in my presentation, it's perfect!

Friday, 6 November 2009

Simluated client brief, designs and storyboards

First of all, a copy of my proposal (I had issues with the dropbox, and I know this is late, sorry).

Download (password is 'uni', so people don't randomly download it)

So, for my project proposal, I've decided to focus on the more lenient (and hopefully more popular) message of saying that it's alright to file share and download as long as you support the artists you like. That way the file sharing is no different to hearing something on the radio and TV and the artists you want to support can keep going. This is hard to pull off in 20 seconds, so I had to simplify the message a lot.

Instead, I'm going to use the example of 'when you X, God kills a kitten' (with X being something bad/sinful/something a person wants someone else to see). However, I'm going to have a pirate squishing the kittens with a mallet with a squeaking sound from them, making it seem more comical. I've found the 'God kills a kitten' fad on the internet to have more of a sense of humour about it, so people hopefully won't think it's trying to see you as a criminal for whatever you do like most adverts.

Here are the charater designs:
Simplified to make it easier to model, texture and animate. Also simple because 20 seconds isn't long enough to justify a details character design when it will appear for such a short time.

The Storyboards:

Pretty self-explainatory, really. If you don't pay for music you like to support artists, kitten go squish, if you do, kitten gets petted, which means happy kitten ^^