Sunday, 31 May 2009

Mini visualisation project

Had a load of texturing problems (like with anything else I work on) and I couldn't get parts of it modelled right, but it's the best I can do and it's finished ^^

I chose to recreate the old bandstand in the arboretum, 'cause I like its design, even if it can't be used anymore.

Here's the original photo I took.


And here's my version (looking way worse, but realistic recreation is something I've never been good at).
The colours are a little off (which is strange because I created textures from that photo) and I couldn't model the railings right, but I think I did pretty well considering I've never done anything like this before.

Will post the games design work soon.

Thursday, 28 May 2009

Visualisation Designs

Part two of my project work, so here's my visualisation designs.

I decided to recreate a piece of scenery I have seen in a dream, to try and improve my skills in properly representing what I have seen in my head so other people can see it.

My first idea was a dreamworld I used to visit a lot, but in all honestly, I found it too personal to me to try and recreate it for projectwork.

I decided one one of the scenic areas I had seen, one of which being two parts of a ruined castle on either side of a road, completely isolated from anything else.
Another idea I had was a large square in the middle of a village, with some kind of statue/monument in the center.
I wanted to go with the castle ruins, but I didn't think there was enough to it, so I tried mixing scenery from another dream with it. The valley would've been too difficult to recreate in 3DS Max and I was told I didn't need to make it overly complicated.

I did some more concept ideas for my castle ruins.

And some speedpaints, which is something I really needed to practise. I've never been too good creating an image quickly on a single layer.Here's the finished walkthrough.


Also, my visualisation side project isn't going to be posted as soon as I'd hoped, I'm having major texturing problems.

Animation Designs

I've been sketching during the entire project, but I always prefer to upload everything in bulk for some reason ^^; So here's the first of three posts of designs for each of the projects.

Just some basic ideas and a couple of character design ideas. I love guinea pigs, so this was my first thought.

Posted this before, but I'm putting them all in one entry so I know where they are. I wanted to design something that I don't think anyone else would do, and since I love drawing, I wanted to try pencil designs.

Tried drawing some more weird designs to see if there was any I like. I thougt they looked too close to other anthropomorphic designs I've seen online, so I didn't go with any of them. A potential rival for my favourite pencil character found it's way onto this page, too.
Quick reference pics of the main character in my animation, along with a concept doodle of his sidekick.
Some more concept ideas. I tried to see if he looked good weaing Victorian clothes, but it looks like a top hat, monocle and moustache are the most you can put on a pencil XD I'd got his sidekick's design figured out by now.

And there's these I made with colour ideas and renders.







And now, here's the finished animation! Looking a fair bit better than the DV-AVI export, I gotta say o.o

Sunday, 17 May 2009

Animation ups and downs

Same as with every project I've ever done, I've hit highs and lows pretty evenly, so naturally this set of projects are no exception.

So I got a new mic to record voices, and I got a load done, then it decides it doesn't wanna work anymore, so I've gotta go get it checked out to see what's up. That's the main problem that's bugged me, 'cause I need to finish off recording lines :/ Then there's been the usual rigging and texturing issues, but I think I'm over them now.

Been posted a lot of updates on my deviantART and a small forum, but I keep forgetting I'm meant to post here ^^; So here's some WIP pics I've got.

The main cast! From left to right, Sir Cuthbert Pencilton, Charlie Scribblesworth, Lady Eliza Illusta and Lord Augustus Sharpes.

Sir Cuthbert's main room. The backgrounds are going to be 2D and look like they've been drawn/painted. I was originally gonna make it look like they'd been coloured with crayons, but it didn't work out. Here's a pic of the original colouring technique I used.

The style wasn't working out with how I wanted it to look, it was way kiddier than what I wanted it to look like.

And just a couple of minutes ago, I exported a quick clip from my animation. I need to tweak something with Sir Cuthbert's arm, but that won't take a minute.



So it's going pretty good so far. I'll make posts about this, visualisation and games around next weekend, I think. If I survive this week XD

Monday, 27 April 2009

The obligatory female character

Well, not obligatory, but I wanted to include one. Introducing Lady Eliza Illustra!

I'd asked for opinions from other people and they liked that colour scheme best. Before she looked like this.




It's a bit too obvious for a colour scheme, really. I'm glad they agreed that my brief first thought of making her wear green was better ^^

Friday, 24 April 2009

Another 3D model

I finished the badguy for my animation project, Lord Sharpes, earlier, so here's what he looks like without textures of rigs.



Now onto Charlie. The chips from where he's been sharpened are gonna be tricky, but he's the last major character that needs to be modelled. There'll be one more minor one after this, then it's onto locations.

Thursday, 16 April 2009

My character's a talking pencil

Go me :D 'Cause I've hardly updated here, I don't think I've mentioned that my animation project would involve my anthropomorphic stationary designs. Particularly these two:



I just finished my basic model for Sir Cuthbert Pencilton, so here's some screens I got. I gotta rig and texture him next.



I still need to model Sir Cuthbert's sidekick and design and model his nemesis, too.